That’s actually really significant, allowing you to easily take 2 extra hits. 2 HP per level gets you to 40 by level 20. The problem is that increasing Constitution is hard for the Monk, since they need Dexterity and Wisdom so badly. That’s really cool! At level 8 or 12, you can swap the bonus Unarmed damage and instead get something like Blind Fighting or Superior Technique. If you are a Human and get this feat at level 1, your fists deal double damage for a few levels. The Monk doesn’t get d8 damage on their punches until level 11. However, you can do some weird cheese here. Fighting InitiateĪ feat to get a Fighting Style might not sound like a great idea for the Monk. Against casters, this can be absolutely devastating, and against ranged enemies, they will have such bad chances to hit. You keep them in place, which means that you and your allies can keep on hammering the enemy. The ability to stop a creature in their tracks is insane. This feat is so good that even the low HP Monk benefits from it by a lot. That’s a really good way to get out of trouble! 4. And, since it’s not technically a Disengage, it is much harder for monsters to attack you anyways. This lets your d8-hit die booty get out of a bad situation without fear of reprisal. Much more importantly, when you attack someone, you get the effects of Disengage against that target. Mobile gives you 10 feet of movement speed, bringing your speed to an incredible 70 for most races at level 20. The Monk is a squishy character, so being able to weave in and out of fights is really good for you. Ever wanted to use a Greatsword as a Monk? Here’s your chance! Do remember that Martial Arts and Flurry of Blows still use your unarmed strikes, so you might want to plan around that. Then, you can use the Optional Feature Dedicated Weapon (if your DM allows it) to turn that weapon into a Monk Weapon. That means your Monk can get bows, throwing weapons… Or a Greatsword. Then, you get proficiency in 4 weapons of your choice. You get your +1 Dexterity which is always nice. We suggest that you take Maneuvers like Menacing Attack and Trip Attack. This ability allows you to gain access to trips, ally buffs, better attack rolls… The list goes on! This is a great way to add versatility to your Monk. If you would rather have a few options to use after punching, Martial Adept is here for you. Stunning Fist is really all the Monk ever needs, after all. The Monk has surprisingly few things to do after they punch a target. The Climbing and Jump benefits hardly matter at all for a Monk, but at least it makes things easier! Great mobility for a class that has mobility options. This can let you chase down enemies easily, since getting knocked prone is a massive chore. You also don’t use half of your movement to stand up just 5 feet. You get +1 Dexterity, which is great for your damage and defense. AthleteĪthlete is mostly just for fun, because the Monk really doesn’t need this extra mobility. The DM will have trouble hiding anything from you! 8. Your Perception can easily jump into the mid-20s. If that wasn’t enough, you get +5 in Passive Perception and Investigation, which is a lot. You also get great flavor in the ability to read lips, which gives the Monk a really in-character way to help in social situations. You get +1 Wisdom from Observant, boosting your defenses and Ki potential. This feat might be a bit more trouble than it’s worth, but it’s really fun to have. That’s a huge boost in damage during a fight! The utility and damage is enough reason to take this, even if the Monk isn’t a great spellcaster. That’s right the Monk can give every one of their punches 1d6 damage with this feat. It also gives you the ability to teleport as a Bonus Action, and gives them access to Hunter’s Mark. This feat gives the Monk +1 Wisdom, a good stat for them. If you want some Wisdom, Fey Touched is a good way to get some. If you’re willing to brave lower scores, however, then some feats can come in handy. They also kinda want a high Constitution score, but that’s less important. The Monk really wants both of these stats to get high so their attacks and defense can be as powerful as possible. We highly recommend getting your Dexterity and Wisdom to 20, either with feats or by pure Ability Score Improvements. The Monk is perhaps the most difficult class to give feats to. Are you willing to choose between Ability Scores and cool new features? Well, then check out our Monk 5E Feat guide to learn some good options for you. However, in Dungeons & Wizards 5E, feats mark important milestones in the Monk’s development. One would think that, on their journey to enlightenment, the Monk would be out of time for more feats of strength. The unarmored kings of hand-to-hand combat.